![]() ![]() As Microsoft continued to add features to DX, and with a healthy dose of marketing muscle, the subject mostly faded away after a few years. I was around back in the days of the flame wars between OGL and DX1/2/3 devotees, with id Software's John Carmack and others weighing in on behalf of OGL at the time. OpenGL debates-and we can toss AMD's Mantle into the mix in place of Glide (RIP 3dfx). With the announcement of DirectX 12 features like low-level programming, it appears we're having a revival of the DirectX vs.
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